November Devlog


Another month gone, and it's time to provide another devlog!

First off, I want to share a quick message - all my subscriptions are just $4 until the end of the month!  Subscribestar, DeviantART and Gumroad! Each platform offers the same, but you will need a Discord account to access all of the content. Can't have Daddy Mastercard seeing those juicy TFs. Subscribestar's a limited extra offer - instead of just the first month, you get a discount on your subscription as long as you keep it - limited spots! Three platforms, three posts a week, including weekly behind the scenes content for this game. Check it out!

Unity and I have been... wrestling a bit the past month, mainly in regards to the dialogue & save system.  I knew this was going to be my biggest hurdle moving from Ren'Py to Unity, but progress is being made. :3

In case you haven't played the Ren'Py version or just want a convenient refresher: Chapter One revolves around a table of food, with 10 food items on it. Each of those items leads to 2-5 possible transformations, 34 total. The demo includes 4 routes and 13 TFs.

To put it simply, I am currently working on implementing those first 13 TFs, and progress is speeding up now that the game's core features are implemented. At the moment, six of 13 are either finished or near-finished!

The main "issue" the past 2 months has really been to get everything working, because opposite to Ren'Py which has out-of-the-box UI, dialogue and saving, Unity is DIY-from-scratch. Without an avalanche of Unity tutorials (the link goes to some of my favourites, try them out yourself!) I definitely wouldn't have been able to pull it off so quick. 

So, what's in the charts for December? Near the end of the month, I think I'll have the demo ready for re-release. Subscribers (to any of those platforms I mentioned in the promo in the first paragraph) will get early access to the demo as soon as it's out, and I keep working on the remaining 21 TFs for the full chapter. Both will come to Itch at the same time, mainly because I hope my subscribers will be able to help me catch some bugs I might have overlooked (because there will always be some! :")) before I roll it out "for real".

Either way, I expect the Unity version will be making its debut on Itch around the end of January.  I'll make sure to keep you all posted! I'm very satisfied with my decision to switch to Unity - I can make some things happen the way I envisioned it a lot easier.

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